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 Post subject: Dynamics for grouped objects
PostPosted: Tue Mar 04, 2014 11:50 am 

Joined: Tue Mar 04, 2014 9:20 am
Posts: 1

I'm trying to figure out if it's possible to create an object which comprises of individual objects where I can change the objects dynamics by scripting.
for example:
I create an Object that is basically 2 rectangles and a circle, which is then grouped.
I then want to have multiple instances of this object on a page where each instance will be connected to it's set of tags.

I know that I can use do this with a single object as shown in the code below, but I need to do this to an object that is comprised of more than one "children" objects.
I appreciate any ideas...
public partial class Plan1
//new Neo.ApplicationFramework.Controls.Controls.RectangleCF()
private List<Neo.ApplicationFramework.Controls.Controls.RectangleCF> boxes = new List<Neo.ApplicationFramework.Controls.Controls.RectangleCF>();

private int m_Position;
private Timer m_Timer;

void UpdateGrapics(System.Object sender, System.EventArgs e)

void RepaintScreen()

for(var i = 0; i < boxes.Count; i++)

m_Position = Convert.ToInt16(boxes[i].Name.Substring(5));

if (Globals.Tags.DestArray[m_Position ].Value )
//Position occupied
boxes[i].Fill = new BrushCF(Color.BurlyWood );
//Position empty
boxes[i].Fill = new BrushCF(Color.Transparent );



void Plan1_Closed(System.Object sender, System.EventArgs e)
m_Timer.Enabled = false;
m_Timer.Tick -= UpdateGrapics;

void Plan1_Opened(System.Object sender, System.EventArgs e)


m_Timer = new Timer();
m_Timer.Interval = Globals.Tags.PollGroup2.Interval; //2sec
m_Timer.Tick += UpdateGrapics;
m_Timer.Enabled = true;



 Post subject: Re: Dynamics for grouped objects
PostPosted: Wed Apr 23, 2014 4:48 pm 

Joined: Thu Jun 06, 2013 9:21 am
Posts: 61

Please use aliases. It will save a lot coding. Besides, the screen gets re-instantiated so keeping private types will be pointless. Instead of assigning the dynamics to a tag, assign it to an alias.

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